Category: cocos2d

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Cocos2d a short Explanation PART 2

Hello everybody this tutorial is part 2 of my last tutorial
Link to part 1! CLICK HERE
Quick Stuff
When you click on the appdelegate.m file in your Classes folder you will find a line of code that says

Here the Director is setting the device orientation to LandscapeLeft-this can be changed by changing the line-for example
You can change [...]

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Cocos2d a short Explanation PART 1

Hello everybody, several people have asked me how does Cocos2d-iphone works; so today I’m going to talk about what the original Cocos2d was like and how its changed-followed by some equivalencies such as [self addChild: sprite]; etc…
If you need any help go ahead comment below…
Thanks and Enjoy!
The Original:
From- http://cocos2d.org/
“cocos2d is a framework for building 2D games, [...]

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Cocos2d Tutorial.. Moving to a Location (Animation)

Hello everybody, today I have a great tutorial. We are going to be creating a Cocos2d application in where we click a point on a screen and a sprite (image) will animate to that spot; please watch the video as it contains a crucial step if you are using iPhone SDK 3.1.3 and below!
If you [...]

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How to Install the Cocos2d API in Xcode!

Hello everybody, today I have a great tutorial. We are going to be installing the cocos2d API in Xcode. Cocos2d will give us the tools and frameworks to create breath taking applications, with real physics! If you need any help go ahead comment below…
Thanks and Enjoy!
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